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Why do people dislike GregTech so much?

  • Personally I like GregTech it adds much more industry and science into a mod that is considered a science mod. One of the biggest reasons I like it is because it makes some recipies cheaper and makes OP items more expensive like the Mining Laser and the Nuke. Although the biggest complaint is that it makes the Macerator require diamonds, which is configurable for client. So I ask the question why do people dislike Greg Tech so much.

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    •  People hate on GregTech becuase they're lazy, and dislike change from the daily grind of IC2. For IC2, it would just take a few in-game hours to get all the stuff. With GregTech added, even though I'm a GregTech fan, it does have alot of recipes and such. But, that makes it even moar INDUSTRIAL. (hence Industrial Craft) People complain of adding Diamonds to the Macerator recipe, but generally by the time I'm done mining for the first or second time, I have 8-10 Diamonds (yea, I'm great, aren't I), so its not at all a big deal for me. People complain of making the Drill use Steel now, but I think its worth a pick that lasts FOREVER. Thats not even case irl (but when has making solars so easily been realistic?). Talking about solar panels, GregTech made it harder to make them since they are WAY overpowered, especially with the Advanced Solars mod that also works great with GregTech. I am going to end on a note that may please both side of the argument: GregTech is for people that like to try. If you think that going through 5 recipes to make a "simple" solar panel is hard, then disable it. But, with GregTech, there Aint' No Rest For The Wicked (industrial people) :3

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    • The problem with GregTech for the average SSP individual is that they don't like the harder recipies or want to bother learning all of the new toys, like the lightning rod and stuff.

      People are just to lazy to edit the configs and turn off the hardcore recipies, I guess.

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    • I love gregtech. Not sure why everybody says its so hardcore. As stated above one of the complaints is the macerator recipe. I mean come on folks, you can craft diamonds from flint and coal with basic tools (flint mortar + compressor + generator). IMO thats more OP than EE2. But then again its not like diamonds are rare anyway which shows the type of people who are complaining. 3 diamonds for doubling your ores? That is a great investment no matter how you look at it.

      If you know how to play FTB without it (ie: familiar with a lot of the mods), you are in a great position to play with Gregtech. If people like playing with IC2 and automating stuff and coming up with crazy contraptions then they will prolly enjoy Gregtech. On the other hand, if they are just playing FTB because its the cool thing to do... well just look at the many whine threads all over the place. If they don't like it, they should just disable it instead of crying about how hard or how many extra steps it adds to recipies. Thats the point of it. IC2 is super easy by itself. It only takes maybe a day or so to start producing UU matter and another day or so to get full quantium without GT.

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    • Not to hate on anybody with the short answer, but don't forget that Thermal Expansion can double your ores for no diamonds and Factorization can triple them for no gold or diamonds!

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    • People hate GregTech because now the fuckhead has decided to modify VANILLA MECHANICS

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    • Dido990
      Dido990 removed this reply because:
      foul words
      15:43, August 12, 2013
      This reply has been removed
      173.19.208.34 wrote:
      People hate GregTech because now the fuckhead has decided to modify VANILLA MECHANICS

      Calm thy tits, child.

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    • "That's the point of it" is no defense. You wouldn't excuse a three hour extension on your daily commute just because "that's the point of it". Nor is "investment" or "worth it" relevant, because the recipes were worthwhile investments before hand - if that were a compelling argument, you could use it to justify changing the diamond sword recipe to require diamond blocks. GT has added some neat stuff, but it has arbitrarily padded the gameplay with grinding. At best you can try to argue that it was a healthy rebalance, but if so GT is even more a fallure because it's far easier to just use other mods.


      Industrial diamonds are no solution, considering each requires a full stack of coal and a piece of obsidian (diamond pick, or minium stone in which case there are better ways to get diamonds), as well as a bunch of power. You're far better off mining for the diamonds... and even better off using a pulverizer. Mining laser and nano saber got screwed up? Power tool. Quarry takes titanium now? Turtles, tunnel bores and arcane bores will do the job. GregTech is where cool things come to die.


      If he adds support for LESU blocks to connect to multiple cores, and a few similar little changes, maybe I'll have a reason to play with GT. Until then it's probably my least-used mod, getting less attention than chickenchunks, portal gun, misc peripherals, nuclear control and bibliocraft.

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    • Nobody is forcing anybody to use it. Just disable it if isn't your thing. If people don't want a mid game, then why even play survival? Just go directly to creative.

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    • By that logic, Greg could equivalently disable all of his crap by default. Nobody would force you to play with the recipes intended by the original mod authors, people would be more than welcome to tamper with the config files if they prefer grindfests to fun. :/

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    • They are more than welcome to change the config how they see fit. That is why it is there. The launcher even has an easy way to edit the mod packs. You are even given the option to use a different pack if you are unable to find the buttons to change what you want.

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    • And taken even further, NEI makes cheating in stacks of iridium trivial. How does that address my point?

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    • Sinxar wrote:
      Just go directly to creative.


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    • Just edit the diamond sword recipe to require diamond blocks.


      Pretty clear you aren't planning to address the problem anytime soon. Have a nice day.

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    • *tips hat*

      Honestly though I don't understand what you are getting at. If you are using NEI to cheat then what does the recipe matter at all?

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    • Burningtrees wrote:
      "That's the point of it" is no defense. You wouldn't excuse a three hour extension on your daily commute just because "that's the point of it". Nor is "investment" or "worth it" relevant, because the recipes were worthwhile investments before hand - if that were a compelling argument, you could use it to justify changing the diamond sword recipe to require diamond blocks. GT has added some neat stuff, but it has arbitrarily padded the gameplay with grinding. At best you can try to argue that it was a healthy rebalance, but if so GT is even more a fallure because it's far easier to just use other mods.


      Industrial diamonds are no solution, considering each requires a full stack of coal and a piece of obsidian (diamond pick, or minium stone in which case there are better ways to get diamonds), as well as a bunch of power. You're far better off mining for the diamonds... and even better off using a pulverizer. Mining laser and nano saber got screwed up? Power tool. Quarry takes titanium now? Turtles, tunnel bores and arcane bores will do the job. GregTech is where cool things come to die.


      If he adds support for LESU blocks to connect to multiple cores, and a few similar little changes, maybe I'll have a reason to play with GT. Until then it's probably my least-used mod, getting less attention than chickenchunks, portal gun, misc peripherals, nuclear control and bibliocraft.

      The only problem I seem to have with GregTech is that it changes the Nanosaber although the new recipe makes more sence they should increase the strength of it. But with Quarries and Mining Lasers are overpowered for their recipies without GregTech.

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    • ^

      But is the point of it and you can either configure it or just get rid of it.

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    • GregTech is an added layer to Minecraft that basically does two things: 1. it creates a hard mode for crafting & production.  Before GT, the only scalable difficulty had to do with mobs and damage.  2. It extends the life of the game significantly.   

      If you aren't interested in either of those, disable it, or modify the configs to your liking.  But people shouldn't complain about how a mod functions.  If you don't like it, don't use it.  Since I like it, I'm glad it exists.  Let me give you a counter-example: I don't like everything in Steves Carts.  So instead of raging against it, I don't use it. 

      Before GregTech, I ripped through Tekkit in a month.  I had 6 quarries early-game, Quantum Armor mid-game, and a factory that spit out Advanced Solar Panels every couple minutes.  The only way to make it harder was to not use content, thus shrinking my ability to play and enjoy.  Now, I'm scrounging for power and tweaking and balancing my systems.  I enjoy the challenge, I love figuring out the new items, and I'm happily looking forward to months of play, learning, and enjoyment. 

      Yes, GregTech makes it harder.  Instead of saying, "well it wasn't like that so I'm upset" I say, "finally."  As for the "Diamond block sword" point, I think there is a big difference between making trivial items unreasonable, and adding content.  You need titanium for a Quarry, which means you need an Industrial Blast Furnace.  That's more to plan, build, and figure out, which is more to learn and thus more fun.  And I'm all for that. 

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    • I agree wholeheartedly with Hemilash's comment!

      And again, I feel it necessary to reiterate the point that the vast majority of difficulty is configurable. I don't like having to use steel for power tools, so I change that in the config. I don't like having certain machines need a constant energy supply, so I change it in the config. Does that make things easier than the defult intended? Yes. But I like it that way.


      I also like having all of the nifty new content Gregtech offers, the existance of an early/mid/late-game arch, and the option to utilize different technologies for different ends, if it suits me. I felt like using a pulverizer and powered furnace in my new world, so I did. Maybe later I'll feel like running those machines off an "electrical engine" (converting EU to MJ), integrating it with my EU network. Or maybe I'll take the risk of converting my stirling engine array to a couple combustions and their obilgitory cooling systems--I might even use an aquious accululator to help simplify the setup...or maybe I'll just build a giant pipe to a nearby lake and pump it in externally. Or maybe I'll build a forestry tree farm, and rig up a system for keeping those 4 stirling engines coal-supplied.


      Whatever the case, the choice is mine. My choice of playstyle doesn't effect anyone else's (unless they're curious, and looking for inspiration). In the same token, I don't care whether someone plays GT on defult, mods it to be HARDER, or disables it all together. But if it were simply taken out because somebody else didn't like it, that WOULD effect me.

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    • As many people wrote that Gregtec is very annoying beacuse it makes it harder to make things. While this is true it also adds blocks that are very usefull. Some may even help you convert power from EU to MJ. One usefull thing that greg tec adds is the adjustable power unit.

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    • 108.226.162.52 wrote:
      The problem with GregTech for the average SSP individual is that they don't like the harder recipies or want to bother learning all of the new toys, like the lightning rod and stuff.

      People are just to lazy to edit the configs and turn off the hardcore recipies, I guess.

      Just because someone can download an addon, or use a launcher, doesn't mean they know HOW to edit configs... so maybe they aren't "lazy".   Just sayin...

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    • On reflection, I've been unclear. So two remarks:

      I think there is a big difference between making trivial items unreasonable, and adding content.


      Phrased differently, there is a difference between adding content and adding obsfucation. Gregtech's recipe tampering represents the latter. If it had merely added alternate recipies - such as giving players the option to craft glass fibre cable out of diamond dust and electrum ingots, without removing the diamond and redstone recipe - I could concede the point. As it is, GregTech stretches gameplay through grinding. You can shout that you like blast furnaces or shout that you don't like blast furnaces, but padding gameplay is padding gameplay in either case. The diamond block sword argument stands, even if the diamond block sword doesn't fit your personal idea of fun.

      As to the "ermagerd just edit the config file" argument, the fatal flaw with this reasoning is that it does not distinguish between opt-IN mechanics and opt-OUT mechanics. Which is to say, if the tampered recipes were switched to "off by default" tomorrow across all packs (as they should be), players who prefer the GT drudgery recipes would have no grounds to complain because "ermagerd just edit the config file". Doing so ought to have no downside - the only people inconvenienced are those blithely accusing others of being too lazy to do something about being inconvenienced.

      And indeed, it's a slippery premise to start with. The purpose of a modpack is twofold - to permit players to enjoy highly modded minecraft without the headache of forcing compatability between mods, and to standardize a version of the game so that people can play together easily. Of course there will be players who tinker to their own tastes, and you can see that reflected in the "house rules" of servers - but to EXPECT it of EVERYONE subverts the meaning of a modpack. At some point, a highly unpopular element within a modpack stops being a matter of a few people with personal tastes and becomes a matter of crap decisions going into preparing the modpack.


      Better?

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    • Because its a freaking grindfest now! Srsly we wanna play minecraft for fun not to grind materials for hours! 

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    • 2.68.171.199 wrote:
      Because its a freaking grindfest now! Srsly we wanna play minecraft for fun not to grind materials for hours! 

      /\    /\    /\    /\    /\    /\    /\    /\    /\    /\    /\    /\    /\    /\    /\    /\    /\    /\    /\    /\    /\    /\    /\

                                                      EXACTLY HOW I FEEL       

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    • I've used gregtech... i used it and made a qarry and solar panels, i also built 6 full 12x12 xycraft tanks appropriate to the main types of energy producing liquids, so i'm certainly not averse to doing things the hard and proper way as yo will understand from any similar unbiased view point.

      To me there are 3 things Gregtech does wrong, how it fails the comunity:

      - The first most obvios overriding the basic formlas for OTHER PEOPLES mods; If a mod creator believes their mod needs balance in any way they should do it themselves in line with their own vision of THEIR PRODUCT. To assume to know what is best by slapping on iridium to recipes (which i believe is Gregtech proprietary if i'm not mistaken) is unprofessional and should be firmly discouraged by this community.

      -Second to this is for all that so called balance; Greg see's fit to tack on the end of the Tech tree his own devices. Kind of like playing scrabble with someone who saves e's d's r's & s's for when you finally use 6 letters on a triple word score. He's not a genius upping the specs and rebadging other peoples idea's and he most definately should not be appluaded for the 90% garbage he makes.

      -Thirdly and by far the biggest problem with Greg tech it doesn't even accomplish what it sets out to do, make the game harder. Makes the game longer sure. Makes the game more tediously confusing trying to look up non-standard formulas, sure. Hard... not really. The worst part is it is glaringly obvious where his bias's lie and fair be it he may want to curb the use of quarries and solar panels under the guise of making things more difficult in order to create an affinity in the server crowd for diminishing lag. It simply does not make a game more of a challenge merely a minefield for discovering which tech branches you shold be looking up because there damn well aint any balance he was going for.

      Now you can argue an unlimitted is infinitely more valable then a finite; i get it it's a good argument... until you realise that a)players don't play all the time and servers generally demand systems shut down on exit and b) if cycle based reprocessing gained actual efficiency in the energy production loop, if things could be set up more reliably so that i dunno maybe people could play the game instead of nursing methane prodction as an example, people would gravitate away to more complex and interesting systems than solar. The reason why solar is popular isn't because of it's shitty constant supply of eu, solar is popular because it's straight forward.

      In my quest for efficiency nothing beats the simplicity and efficacy of a tree farm and simple generators and you can argue it until your blue in the face, but the time in which you can set up that energy loop and get cranking out eu will beat any other system. So why hasn't Greg tech chosen to nerf this? that's right it's not his personal bane.

      Greg is a shit self centered git of a modder that wants to play up the community like we give a fuck who he is. Take a look at how the mods are going in our latest versions... notice anything? Like the villages? The Books?|

      I don't mind the books so much seeing how we are still rebuilding the wiki's but they were in dungeon chests for christs sake, go huunting for something decent and exciting to discover ... oh great anouther manual by Greg.

      Lately a bnch of mods have been clambering for the spotlight like wannabe Greg whores pushing their own buildings into the village spawns; i mean get some balls.

      If your mod is well produced and actually adds something to the game it'll stand on it's own.

      I tried for example the new swords daggers and pickaxes, you know what i'm using now.... the same old stone tools when i run out mid branch mining early game then whatever mid because i have that much ore by that time.

      Thanks for cluttering the item list asshole, like the prick who made the new blood and fusewood bows do absolutely nothing special.


      No Greg Tech is bullshit, it's not hard, it doesn't add anything decent to the game and the modder is reprehensible and should be shunned out of the community.

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    • people hate gregtech because it makes simple things hard. for example, you need a lithium cell for an RE-battery, which usually costs 4 tin 1 copper cable and 2 redstone. but with gregtech, it costs 1 lithium cell and coal dust in place of the 2 redstone. to GET the lithium cell, you need to make a distillation tower which is the most expensive thing in the whole game! you also need to aquire 16 oil cells which you need a liquid transposer to put the oil in the cell. So it will take you a very long time just to build a battpack, let alone some other things requiring a battpack.

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    • i just disable the hard recipes so i can craft in peace

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    • use thermal expansion in place of gregtech, the pulverizer can do the same thing a the industrial grinder

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    • 24.208.8.213 wrote:
      I also like having all of the nifty new content Gregtech offers, the existance of an early/mid/late-game arch, and the option to utilize different technologies for different ends, if it suits me. I felt like using a pulverizer and powered furnace in my new world, so I did. Maybe later I'll feel like running those machines off an "electrical engine" (converting EU to MJ), integrating it with my EU network. Or maybe I'll take the risk of converting my stirling engine array to a couple combustions and their obilgitory cooling systems--I might even use an aquious accululator to help simplify the setup...or maybe I'll just build a giant pipe to a nearby lake and pump it in externally. Or maybe I'll build a forestry tree farm, and rig up a system for keeping those 4 stirling engines coal-supplied.

      all these machines are thermal expansion doofus

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    • PLEASE STOP COMPLAINING ABOUT GREGTECH! IF YOU DONT LIKE THE RECIPES OR THE MOD ITSELF, DISABLE IT FROM YOUR MOD PACK OR DO SOMETHING IN THE CONFIG FILE

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    • Things that Gregtech adds:

      - New mobs: Oops, doesn't do that.

      - New terrain/places to explore: No, not that either.

      - New NPCs/towns and neutral mob interactions: Nope.

      - Improved perforamnce: Hahaha NO.

      - New tools: Not really, since they're all self contained and do nothing outside the mod.

      - New recipes: Oh yeah.

      - Recipes to craft recipes that are part of recipe components to build recipes that are pieces of machines: McFucking kill yourself.

      Gregtech's endgame can be achieved by opening your menu and switching over to "creative" mode, which very conveniently takes 2 seconds instead of 2 MONTHS. It doesn't add anything beyond autism and LAG to the game.

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    • I like it.

      ^My oppinion, but now to explain: When I plaied tekkit classic (IC2) i was bored after a month or less (IC much faster). I see people saying on forums: Did you build underwater FF base (it used power), sky city, reactors, bla bla, yes, I did it all, IC before anything else. Why? Well.... Easy recipes that bring you to EE level (which I despised and never used.

      Later I saw IC added more complex reactor stuff and items to extend the game, but by the time you get there you are so OP that it has no point! (and mod pack wasn't updating :)

      So I, personally, enjoy the fact that I will have to play the game for a few months or years before I can say: I know/saw/did it all! and stop playing it :/ And frankly, GT is the main reason I play FTB, along Thaumcraft and the fact that they kept RedPower (my officialy fav mod, and yes, I love frames too, sue me).

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    • I like the idea of GregTech, making the game harder is good; however, with GregTech on, I find myself looking at recipes on NEI most of time when I am in the game. For example I want to build a Quarry, assuming I have all the materials I needed, but not the machineries yet. So here what I need to do, make a generator (Easy enough, simple to remember it's recipe), make some cables (Easy too.), make a macerator and a plate bending machine (oh this time I forgot the correct placements of the components! It's ok, I will look up the recipe on the NEI), Okay, so a plate bending machine needs a conveyor module( What is it's recipe again? *look up the NEI*), okay so I need to go back and craft 2 more compressors and a conveyor belt. Now where was I again....? See the problem there? I find myself lost track of what I need to build next just to make a quarry, it ended up taking me 3 hours sitting duck right in front of the project table just to craft it even I actually had the materials for it. It's not hard, that is called repetitions and frustrations.

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    • When I first started with FTB, I dispised GregTech, as alot of recipes were changed that put them beyond my reach and it was like playing vanilla all over again, plus I was learning all the mods and the changed recipes didn't help.  Then I learned about the configs and setup GregTech to a level I'm comfortable with.  I don't mind it so much although I do still fall on the dislike side, but I have that opinion about many of the tech mods that provide automation.

      I play SSP and I don't want to have to setup all my farms/grinders/etc. vanilla-style and then switch over to FTB-automation as something to do end-game.  I feel they should be automated on the journey towards end-game.  But I digress.

      For myself, and others I suspect, thee are 3 main reasons why people strongly dislike GregTech.

      Number 1 is Greg should confine his changes to his mod, and IC2 only...not any other IC2 addons and certainly nothing outside of IC2.  Greg doesn't feel the need to restrict himself in this manner.

      Number 2 is the repetitive nature of GregTech recipes and/or the issue of too many sub-assemblies.  This could be solved easily with antomation, but those systems aren't readily available early on so you'e building everything by hand.

      Number 3 is again related to end-game automation.  If I've had to collect/build everything by hand just to be able to construct an automation system [ex: automated industrial grinder] in end-game, what's the point?  I already have everything I need because I've had to build it myself.  Automation in end-game just seems like an exercise in futility on an SSP world.  Just something else to do to keep me interested.  On servers or LPs I can see this being much less of a problem because of the EPIC-BUILD factor.  But for the casual player...

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    • Gregtech also contained code to crash minecraft. Thats right, at one point it had codes to crash your game if you used tinkers construct.

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    • Because in the same amount of time it takes to build a any given gregtech machine, you could have built one from scratch in real life. And actually have something to show for it in the end, rather than having wasted several hours of your life grinding on Minecraft.

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    • What people absolutely despise is early game Gregtech, or I should say the complete lack thereof. Rather than making high tier very difficult to make, it makes low tier take much more time, and it does this by simply and stupidly wasting your resources early game: recipes now require double resources in the form of plates, you get less item for your materials, recipes take much more diamonds and other rare materials. It gives people false difficulty when in reality they are accomplishing the same thing, just in a much greater amount of time. I get that Gregtech strives for realism with all its different sub processes, which does make a lot of sense with high tier machines. But early on, getting two sticks from an entire log, and arbitrarily losing metal to make basic items is utterly absurd and unnecessary. It's very ealisy identified as false difficulty because of how poorly implemented it is (Seriously, take just take all the items you made from plates and sticks: those items combined wasted hours of your play time for absolutly nothing return, all from Greg changing a few lines of code). In the end, a lot of people still enjoy wasting their time, however most people do not.

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    • iridium ore.

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    • i try really hard to like gregtech...and yes, it does come down to configs and the such. i agree with many of his actual balance decisions like Quarries and Solar panels, and later game difficulties.

      but, like everyone basically agrees with, it's the grinding, and so that is the part i will explain.

      Everything in Gregtech costs about twice as much materials or more...no problem, by itself, okay. i like difficulty a bit, and i like realism. this is many MANY hours of going through the mines and collecting resources by hand, something i don't necessarily like, even though the game IS called Minecraft. the next irritation is that half of the resources take an Iron Pick...which were made much more tedious with prerequisite tools and machines to make them for the sake of realism...no problem on it's own, i guess I'll be sticking to good old stone tools for a while...oh...but they were also nerfed to get about 50 uses, instead of the old 132. consider also that wood is halved in effectiveness, so even these horrible little axes that you are stuck with for the first X days are HARDER to make.

      yes, configs are your friends. but honestly, "it's the thought that counts" applies to the mod, which attracts a lot of negative attention. and the most visible part of this mod is that it makes EVERYTHING so much harder in the early and mid game with the only benefit being a promise for the late game.

      i personally have never stayed with any minecraft world long enough to get to this promised late game, so i probably shouldn't run the mod, but i still give it it's chance with the possibility that one day, i might go down it's tech tree and see of all my months are worth it.

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    • I love GregTech, I chose FTB:Unhinged over Unleashed because of GregTech.

      Just browsed through the configs to change the things I dont like (and the config is really mighty and well written, easy to navigate and search for specific stuff). Im mainly playing Single player so some recipes are too hardcore for me from a grinding perspective, some are fine tough.

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    • I think, that many recipes are to cheap, but I also think that Greg-Tech make them to expensive. There is a better way to compensate the cheapness of these recipes.

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    • Are people so ignorant such that they'll hate it sooner than not use it? Are people THAT stupid? Don't like it? Don't bloody use it then you idiots. Nobody is forcing you to use it. You have choices for modpacks for a reason. Play Unleashed! It comes without it ffs. If you chose Unhinged, a modpack specifically designed around GTech, completely your fault then. If you play on a server, that uses GregTech, its your choice to stay on that server or not. If you play in SSP and use Gregtech, DISABLE IT. People are complaining about a mod when they easily have the option to disable it completely. I love Gregtech because instead of being at a Mass Fabricator at day 2, I'm actually having a reason to explore other mods to make using Gregtech more efficient. For example I was forced to use Thermal Expansion and Power Bridges as an alternative to powering IC2 machines because the lack of solar panels made it difficult to have a self sustaining source of power. Had it just been IC2, I'd have like 25 solar arrays 5 hours in.

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    • It's quite ironic how some of these people here have said that "Gregtech shouldn't have messed with Vanilla recipes", or "He changed other mods to suit his own." But when a mod makes things easier, or increases the benefit (ores -> 2 dust, ores -> 3 dust, silktouch block pulverizing/macerating, nether ores -> induction smelter) it's A-OK. The hilarity of hypocrisy running through this thread is abundant. As others have said, if you want happy-fun-no-challenge-no-sense-of-accomplishment-time, then creative is what you're looking for. Or if you want "the SSDD" of "Vanilla" tech modpacks, then disable Gregtech.

      Personally, I love the mod, as I've been playing with mods and stuff since around 1.3_01, so this is a breath of fresh air being able to play with the same mods, but increased the challenge. It's just different, it's a welcome change of pace, especially being able to see yourself progressing, and being happy to get a new machine to make your life easier (see: Lathe/Bending Machine/Ind. Electrolyzer/Centrifuge).

      To those that do play with it on, I salute you. /brofist with a Diamond Jackhammer.

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    • @ Guy above me, the difference between GregTech recipe changes and the macerator/pulverizer/induction smelter/others giving more ore than using a vanilla furnace is that GreTech is a complete override that forces a user to use only that override.  The macerator et. al. are other options that don't force one to use that and only that.  And in my opinion, changing the recipes of another author's mod seems a bit disrespectful.  It's like saying, "Nope, you didn't do this right, so I'm just gonna fix this for you, you flipping moron."  or  "Your mod doesn't agree with what I think, so let me just step in there and make it better for you, even though you think it's already good as it is.  What's that? Don't do that to your mod? Oh, don't worry, it's no trouble at all, really.  In fact, I enjoy fixing other people's mistakes."  What i'm saying is that it seems pretty arrogant to mess with someone else's mod.

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    • 96.58.113.204 wrote:
      It's quite ironic how some of these people here have said that "Gregtech shouldn't have messed with Vanilla recipes", or "He changed other mods to suit his own." But when a mod makes things easier, or increases the benefit (ores -> 2 dust, ores -> 3 dust, silktouch block pulverizing/macerating, nether ores -> induction smelter) it's A-OK. The hilarity of hypocrisy running through this thread is abundant. As others have said, if you want happy-fun-no-challenge-no-sense-of-accomplishment-time, then creative is what you're looking for. Or if you want "the SSDD" of "Vanilla" tech modpacks, then disable Gregtech.

      Personally, I love the mod, as I've been playing with mods and stuff since around 1.3_01, so this is a breath of fresh air being able to play with the same mods, but increased the challenge. It's just different, it's a welcome change of pace, especially being able to see yourself progressing, and being happy to get a new machine to make your life easier (see: Lathe/Bending Machine/Ind. Electrolyzer/Centrifuge).

      To those that do play with it on, I salute you. /brofist with a Diamond Jackhammer.

      why on earth do you like that hobo pewdiepie hes a stupid swering hobo.

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    • jesus christ 

      gregtech is an optional mod which allows the longevity of IC to increase dramatically, if you want to play the game quickly, it has 'disable' option.

      if you're too dumb to turn off gregtech then i fear for your future

      if you're too lazy to turn off gregtech, why are you putting so much effort into arguing about it's presence?

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    • Wow, sorry for not reading the entire wall of text.


      But here's my 2 cents: Gregtech looks like a nice mod and it does add a lot of nice new stuff. However, I'm far too lazy and unlucky to go and find a bunch of diamonds for the recipes (i usually macerate a couple of stacks of coal to get them and then set up a quarry to get the rest; GT kind of takes that option away from me ^_^)


      But hey, there's a FTB Unleashed and a FTB Unhinged just for that reason... :)

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    • I HATE Greg's choice to edit other mods & VANILLA by defult! You are all saying, oh go disable it in the config, HAVE YOU SEEN THE CONFIG? You can BARELY disable any changes he has made, this is just PLAIN OLD CHILDISH! Like a 5 year old who wants his way, I will be FINE with Greg & use it, IF HE ADDS A CONFIG OPTION FOR EVERY CHNAGE HE MAKES TO OTHER MODS & VANILLA!

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    • I like how people are white knighting gregtech.

      To those saying "If you don't like gregtech, don't use it, idiot! Stop complaining about it!", I have a better idea: If you like gregtech so much, keep playing it and get out of this thread. If you were surprised by people disliking gregtech in a thread called "Why do you dislike gregtech?", then it is you who has problems, not the people complaining.

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    • Why are you even complaining? I very much doubt that greg will change the mod anytime soon, and WHINING about it won't help!

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    • There was the hinged-leashed separation, so GT is absolutely optional, the nerfing can be bypassed with NEI. What is the problem?

      Why does this thread exist?

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    • 86.130.79.198 wrote:
      Why are you even complaining? I very much doubt that greg will change the mod anytime soon, and WHINING about it won't help!

      lisen this as bad stuth about not good stuth so plz dont defent him on this page no affence

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    • The developer of Gregtech is a spoiled brat who thought it was a good idea to make the game crash when detecting the Tinker's Construct mod, because it contained code that undid a wood nerf that was implemented in Gregtech, simply because Tinker's Construct relies greatly on wood income. 

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    • Dido990 wrote:
      96.58.113.204 wrote:
      It's quite ironic how some of these people here have said that "Gregtech shouldn't have messed with Vanilla recipes", or "He changed other mods to suit his own." But when a mod makes things easier, or increases the benefit (ores -> 2 dust, ores -> 3 dust, silktouch block pulverizing/macerating, nether ores -> induction smelter) it's A-OK. The hilarity of hypocrisy running through this thread is abundant. As others have said, if you want happy-fun-no-challenge-no-sense-of-accomplishment-time, then creative is what you're looking for. Or if you want "the SSDD" of "Vanilla" tech modpacks, then disable Gregtech.

      Personally, I love the mod, as I've been playing with mods and stuff since around 1.3_01, so this is a breath of fresh air being able to play with the same mods, but increased the challenge. It's just different, it's a welcome change of pace, especially being able to see yourself progressing, and being happy to get a new machine to make your life easier (see: Lathe/Bending Machine/Ind. Electrolyzer/Centrifuge).

      To those that do play with it on, I salute you. /brofist with a Diamond Jackhammer.

      why on earth do you like that hobo pewdiepie hes a stupid swering hobo.

      Well THAT escalated quickly! Besides, the term "brofist" ain't no pewdiepie exclusive act! It was around LONG before pewdiepie started using it. So next time, get your facts straight before insulting someone's opinions.

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    • ok tell me some one other the pewedipie whoes famous that seid bro then ill apoligise.

      p.s sorry for my spelling.

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    • Sinxar wrote:
      I love gregtech. Not sure why everybody says its so hardcore. As stated above one of the complaints is the macerator recipe. I mean come on folks, you can craft diamonds from flint and coal with basic tools (flint mortar + compressor + generator). IMO thats more OP than EE2. But then again its not like diamonds are rare anyway which shows the type of people who are complaining. 3 diamonds for doubling your ores? That is a great investment no matter how you look at it.

      If you know how to play FTB without it (ie: familiar with a lot of the mods), you are in a great position to play with Gregtech. If people like playing with IC2 and automating stuff and coming up with crazy contraptions then they will prolly enjoy Gregtech. On the other hand, if they are just playing FTB because its the cool thing to do... well just look at the many whine threads all over the place. If they don't like it, they should just disable it instead of crying about how hard or how many extra steps it adds to recipies. Thats the point of it. IC2 is super easy by itself. It only takes maybe a day or so to start producing UU matter and another day or so to get full quantium without GT.


      You also need a lot of coal to run a macerator cuz of the generator and if your like me you dont come up until you have stacks of crap like iron, gold, tin, copper etc.

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    • 54.167.116.62
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