MystCraftExtraBiomesXL Sunset

An example of a mystcraft age, using ExtraBiomesXL biomes.

Randomly generated worlds (ages) always have instability.

Much instability is caused by conflicting symbols. A prominent example of this is selecting the Single Biome symbol and adding multiple biomes. Remember, there is no erase function, so once a symbol is written into the descriptive book it is there forever.

Note that multiple skies can be mixed to create different colors, and won't affect the stability of the world. 

A dense ore world will always be unstable. This can be partially counteracted by adding symbols like ChargedMeteors, and Spontaneous Explosions.

In order to have a stable age, you must have

  • Exactly 1 Biome Controller (single biome, huge biome, etc.)
  • Exactly 1 terrain controller (standard, cave world, etc. Skylands and Flat does not count.)
  • The correct number of biomes for the used biome controller (0 of native biome, 1 for single biome, 2 for checkerboard, 3+ for all others)
  • At least 1 sun, 1 moon, and 1 star symbol, colors not mandantory. More can be added without damaging stability.
  • Exactly 1 lighting symbol
  • Exactly 1 weather symbol
  • (Optional) The "Clear Modifiers" symbol placed last. Cancels out any MODIFIERS (colors materials, directions) that are not applied to any symbols. Any extra primary symbols (listed above) remain and damage stability.

Start a Discussion Discussions about Stable Ages

  • Stable ages with dense ores

    8 messages
    • wrote:It is not possible to have a stable dense ore world... HephWins did it with 40 odd pages and extreme hills biomes so it...
    • if im not mistaken, and assuming u hav enough materials, you could place ur quarry and the entire rigging off of the ground (i mean dont ...
  • Void age

    8 messages
    • spawners still work
    • mushroom biomes prevent mob spawning (normal regeneration) but spawners should work...

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