Many mods add in extra enchantments. This is a running log of all there are so far.
Vanilla Enchantments
Name | Max Level | Item | Effects |
---|---|---|---|
Protection | IV | Armour | Slightly reduces damage from all sources except the Void and Hunger. |
Fire Protection | IV | Armour | Burn time is shortened, and fire does less damage. |
Feather Falling | IV | Boots | Reduces fall damage |
Blast Protection | IV | Armour | Reduces explosive knockback and damage |
Projectile Protection | IV | Armour | Reduces damage caused by projectile attacks |
Respiration | III | Helmet | Less air loss underwater |
Aqua Affinity | I | Helmet | Allows mining underwater to be done at the same speed as on land |
Thorns | III | Armour | Provides a chance for attackers to take damage |
Sharpness | V | Sword, Axe | Extra damage with every hit |
Smite | V | Sword, Axe | Increases damage to "undead" mobs |
Bane Of Arthropods | V | Sword, Axe | Increases damage to "arthropod" mobs |
Knockback | II | Sword | Provides extra knockback on hit |
Fire Aspect | II | Sword | Ignites the target |
Looting | III | Sword | Killed mobs drop extra loot |
Efficiency | V | Tools | Faster mining |
Silk touch | I | Tools | Any mined blocks that normally drop something else will drop themselves. This works on many mod blocks as well. |
Unbreaking | III | Armour, Sword, Bow, Tools |
Tools last longer |
Fortune | III | Tools | Mined blocks that drop items either drop more of that item or have a greater chance of dropping that item. |
Power | V | Bow | Extra damage |
Punch | II | Bow | Increases knockback |
Flame | I | Bow | Sets arrows, mobs and players on fire |
Infinity | I | Bow | Gives unlimited shots as long as you have a single arrow in your inventory (bow still loses durability) |
Mod Enchantments
Name | Max Level | Item | Mod | Effects |
---|---|---|---|---|
Vorpal | IV | Sword | RedPower 2 |
Increases the chance of the mobs dropping their heads. Note: This excludes Wither Skeletons! Also it gives a chance to deal massive damage, making it possible to sometimes kill mobs with one hit. |
Disjunction | V [1] | Sword | RedPower 2 |
Extra damage to Endermen and Wither Skeletons. |
Soul Stealer |
V [1] |
Vile Sword | Soul Shards |
Increases the amount of souls gained through killing a mob with a Soul Shard on the hotbar. Each level of the enchant adds another 1 above the first soul obtained. Example: A level III Soul Stealer enchant would grant 4 souls upon the death of an enemy. |
Frugal | III | Wand | Thaumcraft 3 |
Works like unbreaking. Note: Cannot be combined with Charging Enchantment |
Treasure | III | Wand | Thaumcraft 3 | Works like fortune. |
Potency | III | Wand | Thaumcraft 3 |
Increases the effect of wand, based on its usage. Example: Wand of Fire gains more power and range, while the Wand of Equal Trade switches more blocks out per usage. |
Charging | I | Wand | Thaumcraft 3 |
Wand will slowly recharge itself using the local aura. Note: Cannot be combined with Frugal Enchantment |
Haste | III | Boots | Thaumcraft 3 | Makes you walk/run faster. Makes you go faster in air.
Note: Appears to negate Power Armour leggings' "Run Assist" feature. |
Repair | II | Armour, Thaumium Tools | Thaumcraft 3 |
Item will slowly repair itself using the local aura. Note: Does not work when recrafted onto another piece of equipment |
Fiery Aura | II | Armour | Twilight Forest |
Inflicts ongoing fire damage on mobs that attack a player wearing the armour. |
Reading | I | Helmet | Bibliocraft | Grants the ability to read text just like the reading glasses, tinted glasses, or monocle. This is a rare enchantment that can only be created by enchanting a book. |