Many mods add in extra enchantments. This is a running log of all there are so far.
|Protection||IV||Armour||Slightly reduces damage from all sources except the Void and Hunger.||0|
|Fire Protection||IV||Armour||Burn time is shortened, and fire does less damage.||1|
|Feather Falling||IV||Boots||Reduces fall damage||2|
|Blast Protection||IV||Armour||Reduces explosive knockback and damage||3|
|Projectile Protection||IV||Armour||Reduces damage caused by projectile attacks||4|
|Respiration||III||Helmet||Less air loss underwater||5|
|Aqua Affinity||I||Helmet||Allows mining underwater to be done at the same speed as on land||6|
|Thorns||III||Armour||Provides a chance for attackers to take damage||7|
|Depth Strider||III||Armour||Increases swim speed under water||8|
|Frost Walker(for1.9)||II||Armour||Change waterblocks around you to iceblocks||9|
|Sharpness||V||Sword, Axe||Extra damage with every hit||16|
|Smite||V||Sword, Axe||Increases damage to "undead" mobs||17|
|Bane Of Arthropods||V||Sword, Axe||Increases damage to "arthropod" mobs||18|
|Knockback||II||Sword||Provides extra knockback on hit||19|
|Fire Aspect||II||Sword||Ignites the target||20|
|Looting||III||Sword||Killed mobs drop extra loot||21|
|Silk touch||I||Tools||Any mined blocks that normally drop something else will drop themselves. This works on many mod blocks as well.||33|
|Unbreaking||III||Armour, Sword, Bow, Tools||
Tools last longer
|Fortune||III||Tools||Mined blocks that drop items either drop more of that item or have a greater chance of dropping that item.||35|
|Flame||I||Bow||Sets arrows, mobs and players on fire||50|
|Infinity||I||Bow||Gives unlimited shots as long as you have a single arrow in your inventory (bow still loses durability)||51|
Increases the chance of the mobs dropping their heads. Note: This excludes Wither Skeletons!
Also it gives a chance to deal massive damage, making it possible to sometimes kill mobs with one hit.
|Disjunction||V ||Sword||RedPower 2||
Extra damage to Endermen and Wither Skeletons.
Increases the amount of souls gained through killing a mob with a Soul Shard on the hotbar. Each level of the enchant adds another 1 above the first soul obtained.
Example: A level III Soul Stealer enchant would grant 4 souls upon the death of an enemy.
Works like unbreaking. Note: Cannot be combined with Charging Enchantment
|Treasure||III||Wand||Thaumcraft 3||Works like fortune.|
Increases the effect of wand, based on its usage.
Example: Wand of Fire gains more power and range, while the Wand of Equal Trade switches more blocks out per usage.
Wand will slowly recharge itself using the local aura. Note: Cannot be combined with Frugal Enchantment
|Haste||III||Boots||Thaumcraft 3||Makes you walk/run faster. Makes you go faster in air.
Note: Appears to negate Power Armour leggings' "Run Assist" feature.
|Repair||II||Armour, Thaumium Tools||Thaumcraft 3||
Item will slowly repair itself using the local aura. Note: Does not work when recrafted onto another piece of equipment
|Fiery Aura||II||Armour||Twilight Forest||
Inflicts ongoing fire damage on mobs that attack a player wearing the armour.
Grants the ability to read text just like the reading glasses, tinted glasses, or monocle. This is a rare enchantment that can only be created by enchanting a book or crafting.
Exclusively for crowbars. Increases damage (works the same as Sharpness).
Exclusively for crowbars. Increases damage dealt to Creepers.
Exclusively for crowbars. Deconstructs blocks in a wide area.
|Consuming||I||Tools||Forbidden Magic||Deletes Stone and Dirt when mined|
|Corrupting||Pickaxe||Forbidden Magic||Drops Corrupted shards instead of Normal Shards|
|Multishot||IV||CoFH Bows||Thermal Foundation||Shoot multiple Arrows at the cost of one
ONLY WORKS ON CoFH BOWS (Reinforced/Flux-Infused)
|Holding||IV||Satchels||Thermal Expansion||Increases the space in satchels in rows by amount of enchant. If used on energy cell the energy cell it will increased the amount of energy it can hold.|
|Last Stand||II||Armor||OpenBlocks||Will prevent the player from dying by using experience as the health source. If the player has 0.5 hearts left, their future damage will use Experience first. The first tier will use about 5-7 levels each hit, while the second tier will use about 1 level each hit.|
|Unstable||III||Armor||OpenBlocks||Needs gunpowder in Inventory.
On Boots: When you drop from 5 blocks or more (and use up 1, 2, or 4 gunpowder based on level) you will take no fall damage. Unstable III will also cause Block damage. Any other armor: When attacked, the player will explode (without getting damaged by it) and use 2, 4, and 8 gunpowder respectively.
|Battlegear Shield Enchantments||Battlegear Shield||Mine & Blade Battlegear 2||Bash Weightless: Reduce the stamina taken per shield bash|
Bash Power: Increase the push force on shield bash (repulse further the opponent)
|Battlegear Bow Enchantments||Bow||Mine & Blade Battlegear 2||Bow Luck: Adds a chance to increase loot on killing|
Bow Drawnback: Lower charge time for the bow, without effecting the FOV