Many mods add in extra enchantments. This is a running log of all there are so far.
|Protection||IV||Armour||Slightly reduces damage from all sources except the Void and Hunger.|
|Fire Protection||IV||Armour||Burn time is shortened, and fire does less damage.|
|Feather Falling||IV||Boots||Reduces fall damage|
|Blast Protection||IV||Armour||Reduces explosive knockback and damage|
|Projectile Protection||IV||Armour||Reduces damage caused by projectile attacks|
|Respiration||III||Helmet||Less air loss underwater|
|Aqua Affinity||I||Helmet||Allows mining underwater to be done at the same speed as on land|
|Thorns||III||Armour||Provides a chance for attackers to take damage|
|Sharpness||V||Sword||Extra damage with every hit|
|Smite||V||Sword||Increases damage to "undead" mobs|
|Bane Of Arthropods||V||Sword||Increases damage to "arthropod" mobs|
|Knockback||II||Sword||Provides extra knockback on hit|
|Fire Aspect||II||Sword||Ignites the target|
|Looting||III||Sword||Killed mobs drop extra loot|
|Silk touch||I||Tools||Any mined blocks that normally drop something else will drop themselves. This works on many mod blocks as well.|
|Unbreaking||III||Armour, Sword, Bow, Tools||
Tools last longer
|Fortune||III||Tools||Mined blocks that drop items either drop more of that item or have a greater chance of dropping that item.|
|Flame||I||Bow||Sets arrows, mobs and players on fire|
|Infinity||I||Bow||Gives unlimited shots as long as you have a single arrow in your inventory (bow still loses durability)|
Increases the chance of the mobs dropping their heads. Note: This excludes Wither Skeletons!
Also it gives a chance to deal massive damage, making it possible to sometimes kill mobs with one hit.
|Disjunction||V ||Sword||RedPower 2||
Extra damage to Endermen and Wither Skeletons.
|Vile Sword||Soul Shards||
Increases the amount of souls gained through killing a mob with a Soul Shard on the hotbar. Each level of the enchant adds another 1 above the first soul obtained.
Example: A level III Soul Stealer enchant would grant 4 souls upon the death of an enemy.
Works like unbreaking. Note: Cannot be combined with Charging Enchantment
|Treasure||III||Wand||Thaumcraft 3||Works like fortune.|
Increases the effect of wand, based on its usage.
Example: Wand of Fire gains more power and range, while the Wand of Equal Trade switches more blocks out per usage.
Wand will slowly recharge itself using the local aura. Note: Cannot be combined with Frugal Enchantment
|Haste||III||Boots||Thaumcraft 3||Makes you walk/run faster.
Note: Appears to negate Power Armour leggings' "Run Assist" feature.
|Repair||II||Armour, Thaumium Tools||Thaumcraft 3||
Item will slowly repair itself using the local aura. Note: Does not work when recrafted onto another piece of equipment
|Fiery Aura||II||Armour||Twilight Forest||
|Reading||I||Helmet||Bibliocraft||This is a rare enchantment that can only be created by enchanting a book. This enchantment then goes on a helmet of choice and grants the player the ability to read text just like the reading glasses, tinted glasses, or monocle.|