Many mods add in extra enchantments. This is a running log of all there are so far.
|Protection||IV||Armour||Slightly reduces damage from all sources except the Void and Hunger.||0|
|Fire Protection||IV||Armour||Burn time is shortened, and fire does less damage.||1|
|Feather Falling||IV||Boots||Reduces fall damage||2|
|Blast Protection||IV||Armour||Reduces explosive knockback and damage||3|
|Projectile Protection||IV||Armour||Reduces damage caused by projectile attacks||4|
|Respiration||III||Helmet||Less air loss underwater||5|
|Aqua Affinity||I||Helmet||Allows mining underwater to be done at the same speed as on land||6|
|Thorns||III||Armour||Provides a chance for attackers to take damage||7|
|Depth Strider||III||Armour||Increases swim speed under water||8|
|Frost Walker(for1.9)||II||Armour||Change waterblocks around you to iceblocks||9|
|Sharpness||V||Sword, Axe||Extra damage with every hit||16|
|Smite||V||Sword, Axe||Increases damage to "undead" mobs||17|
|Bane Of Arthropods||V||Sword, Axe||Increases damage to "arthropod" mobs||18|
|Knockback||II||Sword||Provides extra knockback on hit||19|
|Fire Aspect||II||Sword||Ignites the target||20|
|Looting||III||Sword||Killed mobs drop extra loot||21|
|Silk touch||I||Tools||Any mined blocks that normally drop something else will drop themselves. This works on many mod blocks as well.||33|
|Unbreaking||III||Armour, Sword, Bow, Tools||
Tools last longer
|Fortune||III||Tools||Mined blocks that drop items either drop more of that item or have a greater chance of dropping that item.||35|
|Flame||I||Bow||Sets arrows, mobs and players on fire||50|
|Infinity||I||Bow||Gives unlimited shots as long as you have a single arrow in your inventory (bow still loses durability)||51|
Increases the chance of the mobs dropping their heads. Note: This excludes Wither Skeletons!
Also it gives a chance to deal massive damage, making it possible to sometimes kill mobs with one hit.
|Disjunction||V ||Sword||RedPower 2||
Extra damage to Endermen and Wither Skeletons.
Increases the amount of souls gained through killing a mob with a Soul Shard on the hotbar. Each level of the enchant adds another 1 above the first soul obtained.
Example: A level III Soul Stealer enchant would grant 4 souls upon the death of an enemy.
Works like unbreaking. Note: Cannot be combined with Charging Enchantment
|Treasure||III||Wand||Thaumcraft 3||Works like fortune.|
Increases the effect of wand, based on its usage.
Example: Wand of Fire gains more power and range, while the Wand of Equal Trade switches more blocks out per usage.
Wand will slowly recharge itself using the local aura. Note: Cannot be combined with Frugal Enchantment
|Haste||III||Boots||Thaumcraft 3||Makes you walk/run faster. Makes you go faster in air.
Note: Appears to negate Power Armour leggings' "Run Assist" feature.
|Repair||II||Armour, Thaumium Tools||Thaumcraft 3||
Item will slowly repair itself using the local aura. Note: Does not work when recrafted onto another piece of equipment
|Fiery Aura||II||Armour||Twilight Forest||
Inflicts ongoing fire damage on mobs that attack a player wearing the armour.
Grants the ability to read text just like the reading glasses, tinted glasses, or monocle. This is a rare enchantment that can only be created by enchanting a book.
Exclusively for crowbars. Increases damage (works the same as Sharpness).
Exclusively for crowbars. Increases damage dealt to Creepers.
Exclusively for crowbars. Deconstructs blocks in a wide area.